Stone Fields by Giuseppe Randazzo
“Stone Fields” is a series of algorithmic works by Italian designer Giuseppe Randazzo. He uses algorithms to create the structure of the stones and to sort them by size according to an underlying pattern. The series is inspired by British artist Richard Long, who made his international reputation during the 1970s with sculptures made as the result of epic walks, during which he marks the ground or adjusts the natural features of a place by up-ending stones. Read more about Randazzo’s work after the jump.
“This project has started from a search for a 3d-objects optimal packing algorithm over a surface, but evolved in something rather different. I love the work by Richard Long, from which this project takes its cue. The way he fills lonely landscapes with arcaic stones patterns and its eroic artistic practice, in his monumental vision, is in strong contrast with this computational approach that – ironically – allows virtual stones creation and sorting in a non phisical, mental way, a ‘lazy’ version, so to speak. The virtual stones created by several fractal subdivision strategies, find their proper position within the circle, with a trial and error hierarchical algorythm. A mix of attractors and scalar fields (some with Perlin noise) drives the density and size of the stones. The code is a C++ console application that outputs a OBJ 3d file.”